I went to Best Buy yesterday and, as it's been awhile since my last visit to Best Buy, I found a number of things that interested me that got purchased. I got carded buying a video game.
That was weird. I don't believe I've ever been carded for a video game before. I didn't see the display on the register to see what question it asked the employee (it looked like something along the lines of 'does the customer look...' moreso than 'is the customer...'). I don't believe I look too young to purchase a M rated game (17 or older).
I'm not disappointed in the employee or the company for having this in place. The employee was very friendly and I have no problem showing my ID to prove I'm the old man that I am. If this is the price I have to pay in order for people who have NO clue about video games to feel safe that 'mature' games are been kept away from children, I can handle that.
So, if that's the case, why didn't I get carded for the R rated movies I bought? The register said nothing about those. In theory, if I was a 16 year old trying to get into a R rated movie in the theatre, I would be carded and prevented entry (in theory anyway). Why was I carded for a video game and not a movie with the 'same' rating? There are thousands of R rated movies with all sorts of 'adult concepts' in them and a relative handful of M rated video games. So, why the difference?
Video games are more interactive? It's one thing to see these things on a screen but another to 'participate' in them. I don't think the difference is that significant. I could be wrong but, going back to the comparison between movies and games, the greater percentage of movies must create a larger influence.
Is it because that 'video games are for kids'? Just like comic books are for kids, huh?
Like kids can afford comic books... what hooey...
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